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When traveling to Earth in Phantasy Star Online 2, ARKS came across a new breed of enemy they dubbed Phantoms. They are ethereal, almost ghost-like opponents who seem to draw from people's fears. They are under the command of the Mother Cluster, behaving almost like Darkers in more ways than one. A fine mix of both organic and vehicular Phantoms exist across Tokyo and Las Vegas, and they are all capable of generating extra appendages for their attacks.

Tokyo Phantoms

The Phantoms in Tokyo are rather basic in design, drawing from simple animals, zombies, and commonly seen vehicles. They are all weak to only Wind attribute PSO2 icon.png Wind, except Type-15 Tank which is also weak to Ice attribute PSO2 icon.png Ice.

Rat Phamut.png
Crow Phamut.png
Dosu Zombie.png
Chaka Zombie.png
Brown Bear.png
Polar Bear.png
T-Rex.png
Road Roller.png
Snake Helicopter.png
Type-15 Tank.png
Train Ghidoran.png

Rare Enemies

Mouse Phamut.png
Rex Noir.png
Red Roller.png
Black Snake.png
Armored Type-15.png
Doctor Ghidoras.png

Las Vegas Phantoms

Upon entering Las Vegas, ARKS were created by a number of more extravagant Phantoms, now drawing from movies and other American inspirations. They are all weak to Wind attribute PSO2 icon.png Wind, while Vegas Illusia is also weak to Lightning attribute PSO2 icon.png Bolt.

Boxer Phamut.png
Vulture Phamut.png
Skull Buffalo.png
Chainsaw Pierrot.png
Juggler Pierrot.png
Circus Carriage.png
Sniper Neon.png
Launcher Neon.png
Dullahan Rider.png
U.F.O..png
Devil's Trailer.png
Vegas Illusia.png

Rare Enemies

Buffalo Head.png
Red Durider.png
Murder Trailer.png
Nightmare Vegas.png

Mother Cluster

The Mother Cluster is a group of characters who serve under Mother; this includes Aratron, Ophiel, Och, Phul, Bethor, Phaleg, and temporarily Kohri. They are known to have control over the Phantoms, but it is revealed that they aren't inherently evil later on in the story. Despite that, there are a few times where ARKS must confront them in battle before learning the truth. Their weaknesses vary, but the Phantoms associated with them are typically weak to Wind attribute PSO2 icon.png Wind.

Maxwell's Demon.png
Laplace's Demon.png
Aratron Phemu.png
Guren Zombie.png
Phantom Battleship Yamato.png
Demon Phaleg.png

ESC-A Darkers

After obtaining the powers of a Dark Falz from Aru, Mother was able to conjure her own type of Darker. They are still considered Phantoms, and have taken on a blue appearance as opposed to the usual black coloring. They are recolors based on all four types of Darker, and are all weak to Wind attribute PSO2 icon.png Wind and Light attribute PSO2 icon.png Light.

Gachas.png
Paras Picos.png
Bonta Bearatus.png
Vido Luze.png
Platidorus.png
Ranca Vareze.png
Decol Malluze.png
ESC-A Ragnus.png
ESC-A Falz Mother.png

Rare Enemies

Granidorus.png
Varece Rancas.png

Angels

Upon defeating Mother, ARKS are then betrayed by Ardem who then uses Mother's power to force humanity to evolve; in doing so, he turned many members of the Earth Guides into Angels, a new enemy type which are still considered Phantoms. They are all weak to Dark attribute PSO2 icon.png Dark, though all forms of Deus ESC-A are weak to Light attribute PSO2 icon.png Light as well.

Es Anges.png
Es Opsis.png
Es Santorus.png

Deus Hunas.png
Deus Anges.png
Deus ESC-A Zephyros.png
Deus ESC-A Gracia.png

Special Phantoms

Thunder Bear and Mint Bear are special enemies featured during a single Limited Quest each. Thunder Bear, based on Brown Bear, is weak to Wind attribute PSO2 icon.png Wind and Lightning attribute PSO2 icon.png Bolt; Mint Bear, based on Polar Bear, is weak to Wind attribute PSO2 icon.png Wind and Dark attribute PSO2 icon.png Dark.

Thunder Bear.png
Mint Bear.png
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